Different Games Platforms - Games often Played
PC - Minecraft
Mobile - Angry Birds
Xbox One - Destiny
Xbox 360 - Super Meat Boy
Xbox - Need For Speed
Playstation - Oddworld
PS2 - Crash Bandicoot
PS3 - God of War
PS4 - The Last of Us
Nintendo DS - Mario Kart
Nintendo DSi - Animal Farm
Nintendo 3DS - Pokemon
Wii - Wii Sports
Wii U - Just Dance
Nintendo Switch - Splatoon 2
Input Method: Controller
A bug (software-wise) is a problem or flaw within the game, whether it is a visual glitch or something in the code, mostly producing unexpected results or giving the players an advantage or an edge against the game and/or its players. Every game is bound to have a few.
Bug(s) Found: Player is apparently lava-proof and can walk on it.
To Be Able To: Understand the Various Aspects of the Gaming Sector - RED
Input Methods:
MicroPhone
Controller - Joystick, TouchPad, Motion Sensor, Balance Board, VR Controllers
Keyboard
Mouse
Display Types:
Computer Monitor
TV Screens - A larger screen allows for less clutter with an in-depth HUD in things like action games
Phone Screen
Dual Screens (Nintendo DS, Wii U, Switch) - More HUD Space, One is normally touch interactive, more dynamic gameplay in things like fast-paced Adventure Games.
VR Headset - Good for Horror, adds another fear factor
Projector
Write an article for Leaf Gaming Magazine, explaining different display and input types to a young gamer. This must be informative and compare and contrast the various aspects researched in today's lesson.
Quality Assurance
Understand quality assurance in the games industry.
Quality Assurance - When the quality of the game is maintained at a constant level throughout.
Brainstorming Elements in Pre-Production/Production/Post-Production of Games
Agile Development
Bug Reports from Professional Game Developers
Alpha/Beta/Early Release Test Versions
Smoothly responding to change and customer ideas
During the Testing Stage of Game Creation we look to:
A test of set conditions where a tester will determine whether or not the game functions and whether or not it needs fixing or improving.
Test Suite ID |
The ID of the test suite to which this test case belongs. |
Test Case ID |
The ID of the test case. |
Test Case Summary |
The summary / objective of the test case. |
Related Requirement |
The ID of the requirement this test case relates/traces to. |
Prerequisites |
Any prerequisites or preconditions that must be fulfilled prior to executing the test. |
Test Procedure |
Step-by-step procedure to execute the test. |
Test Data |
The test data, or links to the test data, that are to be used while conducting the test. |
Expected Result |
The expected result of the test. |
Actual Result |
The actual result of the test; to be filled after executing the test. |
Status |
Pass or Fail. Other statuses can be ‘Not Executed’ if testing is not performed and ‘Blocked’ if testing is blocked. |
Remarks |
Any comments on the test case or test execution. |
Created By |
The name of the author of the test case. |
Date of Creation |
The date of creation of the test case. |
Executed By |
The name of the person who executed the test. |
Date of Execution |
The date of execution of the test. |
Test Environment |
The environment (Hardware/Software/Network) in which the test was executed. |